Chapter 8. Enhancing Models with Materials
The materials feature of 3ds Max lets you simulate surface color, texture, transparency, and even reflectance and roughness or bumpiness. The Material Editor in 3ds Max lets you create and modify materials that you can then apply to objects to achieve realistic effects.
This chapter will introduce you to the Material Editor and how to design, edit, and use materials. You'll see how materials can be used to add color, texture, and realism to your models. In this chapter, you'll learn to:
Create and edit materials
Select shaders
Use bump maps
Create a material with sub-materials
Add entourage
Use the mental ray ProMaterials
Use the Displacement modifier
Understanding Bitmap Texture Maps
To simulate a surface material, ...
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