Chapter 11. Organizing Objects and Scene Management

The term scene in 3ds Max refers to all of your models, materials, effects, and externally referenced files contained within a single .max file. In this chapter, you'll look at ways you can access and utilize your scenes while developing your renderings and animations. 3ds Max offers a variety of ways that can help you improve your workflow. You can divide a file into smaller pieces and recombine them while keeping those pieces unique. This can help you manage large scenes that require the work of several artists. Other tools let you quickly update objects in your scene or perform what-if scenarios to try different options.

In this chapter, you'll experiment with various ways of bringing in some ...

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