Book description
Get professional training in 3ds Max from this Autodesk Official Training Guide
Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max.
Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide
Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization
Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max
Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams
Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.
Table of contents
- Cover
- Title Page
- Copyright
- Dear Reader
- Dedication
- Acknowledgments
- About the Author
- Introduction
- Chapter 1: Getting to Know Autodesk® 3ds Max® 2013
- Chapter 2: Introducing Objects
-
Chapter 3: Creating Shapes with Splines
- Drawing with Splines
- Modifying a Shape Using Sub-object Levels
- Outlining and Extruding Splines
- Combining and Extruding Primitive Splines
- Joining Closed Splines with Boolean Tools
- Creating a Solid Form with Splines
- Introducing the Other Spline Types
- Editing Splines
- Placing and Beveling Text
- The Bottom Line
- Chapter 4: Editing Meshes and Creating Complex Objects
- Chapter 5: Working with External Design Data
- Chapter 6: Organizing and Editing Objects
- Chapter 7: Light and Shadow
-
Chapter 8: Enhancing Models with Materials
- Understanding Bitmap Texture Maps
- Adding Materials to Objects
- Understanding Material Libraries
- Editing Materials
- Understanding Mapping Coordinates
- Using the Standard Material
- Map Scalar Modifiers
- Adding Entourage
- Assigning Materials to Parts of an Object
- Exploring the Autodesk Materials
- The Material Utilities
- Modeling with Displacement Maps
- Additional Mapping and Material Features
- The Bottom Line
- Chapter 9: Using the Camera
-
Chapter 10: Organizing Objects and Scene Management
- Gaining Access to Materials and Objects from Other Files
- Arranging Furniture with XRefs and the Asset Browser
- Replacing Objects with Objects from an External File
- Arranging Furniture with XRef Scenes
- Using the Rendered Frame Window
- Tracking and Locating a Scene's Assets
- Creating Panoramas
- Publishing a DWF File
- The Bottom Line
-
Chapter 11: Understanding Animation
- Understanding the World of Video Time
- Creating a Quick-Study Animation
- Understanding Keyframes
- Increasing the Number of Frames in an Animation Segment
- Accelerating and Decelerating the Camera Motion Smoothly
- Editing Keyframes
- Adding More Frames for Additional Camera Motion
- Adding Frames to the Beginning of a Segment
- Other Options for Previewing Your Motion
- Moving the Camera Target over Time
- Controlling Lights over Time
- The Bottom Line
- Chapter 12: Creating Animations, Particles, and Dynamics
- Chapter 13: Rigging for Animation
- Chapter 14: Advanced Rendering Using mental ray
- Chapter 15: Finishing It Off: Atmosphere, Effects, and Compositing
-
Appendix A: The Bottom Line
- Chapter 1: Getting to Know Autodesk® 3ds Max® 2013
- Chapter 2: Introducing Objects
- Chapter 3: Creating Shapes with Splines
- Chapter 4: Editing Meshes and Creating Complex Objects
- Chapter 5: Working with External Design Data
- Chapter 6: Organizing and Editing Objects
- Chapter 7: Light and Shadow
- Chapter 8: Enhancing Models with Materials
- Chapter 9: Using the Camera
- Chapter 10: Organizing Objects and Scene Management
- Chapter 11: Understanding Animation
- Chapter 12: Creating Animations, Particles, and Dynamics
- Chapter 13: Rigging for Animation
- Chapter 14: Advanced Rendering Using mental ray
- Chapter 15: Finishing It Off: Atmosphere, Effects, and Compositing
- Appendix B: Autodesk® 3ds Max® Certification
- Index
Product information
- Title: Mastering Autodesk 3ds Max 2013
- Author(s):
- Release date: September 2012
- Publisher(s): Sybex
- ISBN: 9781118129715
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