Book description
A beautifully-packaged, advanced reference on the very latest version of Maya
If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline.
Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software
Covers the very latest Maya tools and features, including Dynamics, Maya Muscle, Stereo Cameras, rendering with mental ray, and more
Offers complete coverage of advanced topics such as cloth, fur, and fluids
Showcases the techniques of professionals through numerous examples and real-world scenarios, showing you how to set up and manage 3D animation and visual effects pipelines
Includes a CD with all support files from the book, along with movies to illustrate concepts
If you're looking for an in-depth, professional Maya resource to turn to again and again, Mastering Maya is the book you need.
CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Table of contents
- Copyright
- Dear Reader,
- Acknowledgments
- About the Authors
- Foreword
- Introduction
- 1. Working in Maya
- 2. Virtual Filmmaking with Maya Cameras
-
3. NURBS Modeling in Maya
- 3.1. Understanding NURBS
- 3.2. Employing Image Planes
-
3.3. Modeling NURBS Surfaces
- 3.3.1. Lofting Surfaces
- 3.3.2. Intersecting Surfaces
- 3.3.3. Trim Surfaces
- 3.3.4. Working with Trim Edges
- 3.3.5. Extrude Surfaces: Distance Extrude
- 3.3.6. Extruding Surfaces: Profile Extrude
- 3.3.7. Fillet Surfaces
- 3.3.8. Creating Rail Surfaces
- 3.3.9. Lofting Across Multiple Curves
- 3.3.10. Live Surfaces
- 3.3.11. Project Curves on the Surface
- 3.3.12. Revolve
- 3.3.13. Using the Bend Deformer
- 3.4. Creating Realism
- 3.5. NURBS Tessellation
- 3.6. The Bottom Line
-
4. Polygon Modeling
- 4.1. Understanding Polygon Geometry
- 4.2. Working with Smooth Polygons
- 4.3. Editing Polygon Components
- 4.4. Adding Components
- 4.5. Modeling with Deformers
- 4.6. Combining Meshes
- 4.7. Using Bevel Plus and Bevel Edges
- 4.8. Polygon Modeling with Paint Effects
- 4.9. Convert NURBS Surfaces to Polygons
- 4.10. Boolean Operations
- 4.11. Sculpting Polygons Using Artisan
- 4.12. Advanced Polygon Editing Tools
- 4.13. Using Subdivision Surfaces
- 4.14. The Bottom Line
- 5. Animation Techniques
-
6. Animating with Deformers
- 6.1. Animating Facial Expressions Using Blend Shapes
- 6.2. Animating Blend Shapes Sequentially
- 6.3. Animating with Lattices
- 6.4. Animating Object Components with Clusters
- 6.5. Animating a Scene Using Nonlinear Deformers
- 6.6. Creating a Jiggle Effect
- 6.7. Optimizing Animations with the Geometry Cache
- 6.8. The Bottom Line
- 7. Rigging and Muscle Systems
-
8. Paint Effects and Toon Shading
- 8.1. Using the Paint Effects Canvas
- 8.2. Painting on 3D Objects
- 8.3. Understanding Strokes
- 8.4. Designing Brushes
- 8.5. Create Complexity by Adding Strokes to a Curve
- 8.6. Shaping Strokes with Behavior Controls
- 8.7. Animating Strokes
- 8.8. Rendering Paint Effects
- 8.9. Using Toon Shading
- 8.10. The Bottom Line
- 9. Lighting with mental ray
- 10. mental ray Shading Techniques
-
11. Texture Mapping
-
11.1. UV Texture Layout
- 11.1.1. What Are UV Texture Coordinates?
- 11.1.2. Mapping the Giraffe Leg
- 11.1.3. Unfolding UVs
- 11.1.4. Mapping the Giraffe Head
- 11.1.5. Mirroring UVs
- 11.1.6. More UV Tools
- 11.1.7. Arranging UV Shells
- 11.1.8. Additional UV Mapping Considerations
- 11.1.9. Transferring UVs
- 11.1.10. Multiple UV Sets
- 11.1.11. Optimizing Textures
- 11.2. Bump and Normal Mapping
- 11.3. Displacement Mapping
- 11.4. Subsurface Scattering
- 11.5. The Bottom Line
-
11.1. UV Texture Layout
-
12. Rendering for Compositing
- 12.1. Render Layers
- 12.2. Render Passes
- 12.3. Render Pass Contribution Maps
- 12.4. Setting Up a Render with mental ray
- 12.5. mental ray Quality Settings
- 12.6. The Bottom Line
-
13. Introducing nParticles
- 13.1. Creating nParticles
- 13.2. Making nParticles Collide with nCloth Surfaces
- 13.3. Using nParticles to Simulate Liquids
- 13.4. Emit nParticles Using a Texture
- 13.5. Using Wind
- 13.6. Shading nParticles and Using Hardware Rendering to Create Flame Effects
- 13.7. nParticles and Fields
- 13.8. Rendering Particles with mental ray
- 13.9. The Bottom Line
- 14. Dynamic Effects
-
15. Fur, Hair, and Clothing
-
15.1. Adding Fur to Characters
- 15.1.1. Preparing Polygons for Maya Fur
- 15.1.2. Creating a Fur Description
- 15.1.3. Editing the Fur Description: Baldness
- 15.1.4. Editing the Fur Description: Direction
- 15.1.5. Editing the Fur Description: Length
- 15.1.6. Test Render Fur
- 15.1.7. Applying a Color Map
- 15.1.8. Applying Map Offsets and Multipliers
- 15.1.9. Enhancing the Realism of Fur
- 15.2. Adding Dynamic Motion to Fur
- 15.3. Rendering Fur Using mental ray
- 15.4. Animating Using Dynamic Curves
- 15.5. Adding Hair to a Character
- 15.6. Styling Hair
- 15.7. Creating Hair Constraints
- 15.8. Rendering Hair
- 15.9. Creating Clothing for Characters
- 15.10. Painting nCloth Properties
- 15.11. The Bottom Line
-
15.1. Adding Fur to Characters
- 16. Maya Fluids
- 17. MEL Scripting
-
A. The Bottom Line
- A.1. Chapter 1: Working in Maya
- A.2. Chapter 2: Virtual Film Making with Maya Cameras
- A.3. Chapter 3: NURBS Modeling in Maya
- A.4. Chapter 4: Polygon Modeling
- A.5. Chapter 5: Animation Techniques
- A.6. Chapter 6: Animating with Deformers
- A.7. Chapter 7: Rigging and Muscle Systems
- A.8. Chapter 8: Paint Effects and Toon Shading
- A.9. Chapter 9: Lighting With Mental Ray
- A.10. Chapter 10: Mental Ray Shading Techniques
- A.11. Chapter 11: Texture Mapping
- A.12. Chapter 12: Rendering for Compositing
- A.13. Chapter 13: Introducing nParticles
- A.14. Chapter 14: Dynamic Effects
- A.15. Chapter 15: Fur, Hair, and Clothing
- A.16. Chapter 16: Maya Fluids
- A.17. Chapter 17: MEL Scripting
- B. About the Companion DVD
Product information
- Title: Mastering Autodesk® Maya® 2011: Autodesk® Official Training Guide
- Author(s):
- Release date: September 2010
- Publisher(s): Sybex
- ISBN: 9780470639351
You might also like
book
Mastering Maya® 2009
The Ultimate Maya 2009 Resource for Intermediate to Advanced Users If you already know the basics …
book
Mastering Autodesk® Maya® 2012
The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to …
book
Introducing Maya® 2011
A practical, step-by-step guide to Maya 2011 Four previous editions can't be wrong: this book is …
book
Introducing Autodesk® Maya® 2012
A practical, step-by-step guide to Maya 2012 This book is the ideal primer to getting started …