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Chapter 1 • Working in Autodesk Maya
Creating and Editing Maya Nodes
Using the Hypergraph
Connecting Nodes with the Connection Editor
Creating Node Hierarchies in the Outliner
Displaying Options in the Outliner
The Channel Box
The Attribute Editor
Working with Shader Nodes in the Hypershade
Creating Maya Projects
Creating a New Project
Editing and Changing Projects
Organizing Complex Node Structures with Assets
Creating an Asset
Publishing Asset Attributes
Using the Asset Editor
Referencing a File
Using Reference Proxies
The Bottom Line
Chapter 2 • Virtual Filmmaking with Autodesk Maya Cameras
Determining the Image Size and Film Speed of the Camera
Setting the Size and Resolution of the Image
Setting the ...
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