Chapter 6
Animating with Deformers
As you learned in Chapter 1, “Working in Autodesk Maya,” objects in an Autodesk® Maya® scene have both a transform node and a shape node. The transform node contains data related to where the object is in a scene, its orientation, and its scale. The shape node contains data about the form of the object. If you want to animate an object moving around in a scene, usually you’ll keyframe the translation, rotation, and scale of the transform node. If you want to animate the shape of an object, such as the facial expressions of a character, you want to use a deformer, which is a type of animation control applied to the shape node of an object.
Deformers are extremely versatile, and they can be used for both modeling ...
Get Mastering Autodesk Maya 2014 now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.