Book description
Expand your skills with complete Maya mastery
Mastering Autodesk Maya is the ultimate guide to the popular 3D animation software. Author Todd Palamar draws on his extensive professional animation experience to help readers take their Maya skills to the next level. Written for those who already know the basics of this enormous program, the book covers advanced topics and professional techniques for modeling, animation, texturing, and visual effects.
Fully updated to reflect Maya's latest features, the book takes a hands-on approach to instruction, providing readers with a diverse set of tutorials designed by real-world professionals to showcase 3D animation and visual techniques used in industry settings. Complete and comprehensive, the book makes an excellent desk reference for the working animator, and is an ideal resource for those seeking Maya certification. The unique combination of challenging material and practical instruction make this one-of-a-kind guide the ultimate Maya handbook. Topics include:
Animation using inverse kinematics, keyframes, and deformers
Hard surface and organic modeling
Proper rigging techniques, and working with Maya Muscle
Xgen, Paint Effects, and rendering with mental ray
Texture mapping, compositing, nParticles, and more
Virtual filmmaking and scene management
The most complex skills are useless if they can't be applied, so the book emphasizes the practical, day-to-day uses of each skill, and discusses which solutions best fit which scenario. For the computer animation professional seeking a more in-depth mastery of this popular animation program, Mastering Autodesk Maya is an excellent investment in the future of your career.
Table of contents
- Title Page
- Copyright
- Publisher's Note
- Acknowledgments
- About the Author
- Introduction
- Chapter 1: Working in Autodesk Maya
- Chapter 2: Introduction to Animation
- Chapter 3: Hard-Surface Modeling
- Chapter 4: Organic Modeling
- Chapter 5: Rigging and Muscle Systems
- Chapter 6: Animation Techniques
- Chapter 7: Lighting with mental ray
- Chapter 8: mental ray Shading Techniques
- Chapter 9: Texture Mapping
- Chapter 10: Paint Effects
- Chapter 11: Rendering for Compositing
- Chapter 12: Introducing nParticles
- Chapter 13: Dynamic Effects
- Chapter 14: Hair and Clothing
- Chapter 15: Maya Fluids
- Chapter 16: Scene Management and Virtual Filmmaking
-
Appendix A: The Bottom Line
- Chapter 1: Working in Autodesk Maya
- Chapter 2: Introduction to Animation
- Chapter 3: Hard-Surface Modeling
- Chapter 4: Organic Modeling
- Chapter 5: Rigging and Muscle Systems
- Chapter 6: Animation Techniques
- Chapter 7: Lighting with mental ray
- Chapter 8: mental ray Shading Techniques
- Chapter 9: Texture Mapping
- Chapter 10: Paint Effects
- Chapter 11: Rendering for Compositing
- Chapter 12: Introducing nParticles
- Chapter 13: Dynamic Effects
- Chapter 14: Hair and Clothing
- Chapter 15: Maya Fluids
- Chapter 16: Scene Management and Virtual Filmmaking
- Appendix B: Autodesk Maya 2015 Certification
- End User License Agreement
Product information
- Title: Mastering Autodesk Maya 2015: Autodesk Official Press
- Author(s):
- Release date: August 2014
- Publisher(s): Sybex
- ISBN: 9781118862513
You might also like
book
Introducing Autodesk Maya 2016: Autodesk Official Press
Start modeling right away with this hands-on guide to learning Autodesk Maya 2016 Introducing Autodesk Maya …
book
Autodesk Maya 2013 Essentials
Recommnded text for those preparing for the Maya Associate exam Maya, the industry-leading 3D animation and …
video
Learning Autodesk Maya 2015
In this Autodesk Maya 2015 training course, expert author Todd Palamar teaches you the core features …
book
Learning Autodesk Maya 2010: Foundation
New coverage, art, and tutorials of the latest features of the new Maya 2010 Maya is …