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Mastering Autodesk Maya 2016: Autodesk Official Press
book

Mastering Autodesk Maya 2016: Autodesk Official Press

by Todd Palamar
August 2015
Intermediate to advanced
864 pages
24h 40m
English
Sybex
Content preview from Mastering Autodesk Maya 2016: Autodesk Official Press

Chapter 16 Scene Management and Virtual Filmmaking

More and more computer-generated movies are being made. Every aspect of the production is created within the 3D world. This can be hundreds to even thousands of objects in a single scene. Often, multiple artists build these objects. The Autodesk® Maya® software allows you to tackle large scenes and complex objects with a special set of tools, and it makes it easy to work within a team.

When all of the assets are built, it’s time to film. As with all filmmaking, the story is told through the camera. The camera is used to manipulate the elements of the scene, letting viewers know on what they need to focus and how they should feel about what is going on in the scene.

Although the technical ...

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Mastering Autodesk Maya 2015: Autodesk Official Press

Mastering Autodesk Maya 2015: Autodesk Official Press

Todd Palamar

Publisher Resources

ISBN: 9781119059820Purchase bookOther