Chapter 3. Creating Realistic Images with UV Textures and Node-Based Materials
The sculpting and retopo tools described in Chapter 2, "Sculpting and Retopo Workflow," enable you to represent a high degree of detail in your mesh models. However, modeling alone can attain only a certain degree of realism. Representing the surface properties of objects and the way the light behaves when it strikes them is vitally important to creating realistic images in Blender. To do this well, you must understand how to create textures and materials that look convincing. Furthermore, you have to master a few crucial tricks of 2D image manipulation when using the most powerful texture-creation tools. Blender has several powerful features that enable you to quickly ...
Get Mastering Blender now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.