Chapter 10. Making Things Happen in the Game Engine

Now that you've created a character and a simple environment for use in the game engine, the next thing you need to know is how to add user interactivity. The Blender Game Engine (BGE) has several ways in which interactivity can be programmed into a game environment. In this chapter, you will learn about Blender's built-in game design tools: logic blocks.

Logic blocks have the advantage of using Blender's built-in graphical user interface to implement interactive functionality. For nonprogrammers, this affords an easy way to get started with game creation without needing to know any programming. For greater scalability and versatility, Python can also be used, which is the topic of Chapter 11 ...

Get Mastering Blender now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.