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Mastering Graphics Programming with Vulkan
book

Mastering Graphics Programming with Vulkan

by Marco Castorina, Gabriel Sassone
February 2023
Intermediate to advanced
382 pages
8h 14m
English
Packt Publishing
Content preview from Mastering Graphics Programming with Vulkan

5

Unlocking Async Compute

In this chapter, we are going to improve our renderer by allowing compute work to be done in parallel with graphics tasks. So far, we have been recording and submitting all of our work to a single queue. We can still submit compute tasks to this queue to be executed alongside graphics work: in this chapter, for instance, we have started using a compute shader for the fullscreen lighting rendering pass. We don’t need a separate queue in this case as we want to reduce the amount of synchronization between separate queues.

However, it might be beneficial to run other compute workloads on a separate queue and allow the GPU to fully utilize its compute units. In this chapter, we are going to implement a simple cloth simulation ...

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Publisher Resources

ISBN: 9781803244792