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Mastering Graphics Programming with Vulkan
book

Mastering Graphics Programming with Vulkan

by Marco Castorina, Gabriel Sassone
February 2023
Intermediate to advanced
382 pages
8h 14m
English
Packt Publishing
Content preview from Mastering Graphics Programming with Vulkan

10

Adding Volumetric Fog

After adding variable rate shading in the previous chapter, we will implement another modern technique that will enhance the visuals of the Raptor Engine: Volumetric Fog. Volumetric rendering and fog are very old topics in rendering literature, but until a few years ago, they were considered impossible for real-time usage.

The possibility of making this technique feasible in real-time stems from the observation that fog is a low-frequency effect; thus the rendering can be at a much lower resolution than the screen, increasing the performance in real-time usage.

Also, the introduction of compute shaders, and thus generic GPU programming, paired with clever observations about approximations and optimizations of the volumetric ...

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Publisher Resources

ISBN: 9781803244792