Chapter 5. Behavioral Patterns

In the last chapter we looked at structural patterns that describe ways in which objects can be constructed to ease interaction.

In this chapter we'll take a look at the final, and largest, grouping of GoF patterns: behavioral patterns. These patterns are ones that provide guidance on how objects share data or, from a different perspective, how data flows between objects.

The patterns we'll look at are as follows:

  • Chain of responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template method
  • Visitor

Once again there are a number of more recently identified patterns that could well be classified as behavioral patterns. We'll defer looking at those until a later chapter, instead keeping to the GoF ...

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