Memento
In the section on the command pattern we talked briefly about the ability to undo operations. Creating reversible commands is not always possible. For many operations there is no apparent reversing operation which can restore the original state. For instance, imagine code which squares a number:
class SquareCommand { constructor(numberToSquare) { this.numberToSquare = numberToSquare; } Execute() { this.numberToSquare *= this.numberToSquare; } }
Giving this code -9 will result in 81 but giving it 9 will also result in 81. There is no way to reverse this command without additional information.
The memento pattern provides an approach to restore the state of objects to a previous state. The memento keeps a record of the previous values of a ...
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