Understanding the high-level component layout of LibGDX
We are now going to review the architecture behind LibGDX. As a quick note, the latest stable release of LibGDX that we are going to use throughout this book is version 1.5.5, which was built on 19 March, 2015.
LibGDX backend modules
The following figure (Figure 4) is a diagram illustrating the core interfaces of LibGDX. These are the highest level abstractions available that provide most of the functionality you will need when creating your game (including their associated module libraries):
These interfaces are implemented for each of the currently supported target platforms, allowing ...
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