With a better understanding of the core modules included with LibGDX, we can now look at the application lifecycle of a typical game written with LibGDX for the desktop illustrated by the following figure (Figure 6):
This diagram represents the cycle of your game loop, where one loop through the logic represents a frame. The following steps outline the various paths through the game loop in this figure:
LwjglApplicationclass will bootstrap itself with your starter class instance and the configuration that was passed into its constructor. The
LwjglApplicationconstructor will instantiate ...