November 2015
Beginner to intermediate
420 pages
9h 2m
English
Now that we have a high-level understanding of LibGDX, its modules, and a working starter project, we will now jump into creating the world of BludBourne. We will first learn some concepts and tools related to creating tile-based maps. We will then explore our project source code for this chapter, which will include managing the loading of game assets, including maps, and using player input for character movement around our world.
We will cover the following topics in this chapter:
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