The next class to review is
Utility, which can be found at
Utility class represents a placeholder for various methods including dealing with the loading and unloading of game assets.
The class diagram for
Utility (Figure 7) shows the attributes and method signatures for our implementation:
The import packages for
Utility are as follows:
package com.packtpub.libgdx.bludbourne; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.assets.loaders.TextureLoader; import ...