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Mastering LibGDX Game Development
book

Mastering LibGDX Game Development

by Patrick Hoey
November 2015
Beginner to intermediate
420 pages
9h 2m
English
Packt Publishing
Content preview from Mastering LibGDX Game Development

Chapter 6. So Many Quests, So Little Time…

As we begin to flesh out the remaining features of BludBourne, this chapter in particular will focus on a core staple in most RPGs—the quest system. A quest system defines the parameters for leveling a player character, with adventures such as saving a princess or collecting animal carcasses. The quest rewards for completion typically include gold, experience points, and other items in the game world. In this chapter, you will learn a data structure used for quests, the dependency graph, and also a few types of implemented quests to give you reference implementations for your own game.

In summary, we will cover the following topics in this chapter:

  • The theory of dependency graphs
  • The dependency graph implementation ...
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Publisher Resources

ISBN: 9781785289361