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Mastering LibGDX Game Development by Patrick Hoey

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The steps involved in creating a quest

This section will briefly review the steps involved in creating a quest using this quest system implementation. We will discuss how to create the conversation that initiates the quest, the quest script that defines the parameters set in the quest, create the quest items for both the map and player's inventory, and finally return the quest once completed.

First, we should identify who will be the quest giver for a particular quest and then create their conversation graph to signify to the player that they are being asked to complete a quest.

The following screenshot (Figure 8) is an in-game screenshot of the conversation created from the assets/conversations/conversation006.json file:

Figure 8

Second, we need ...

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