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Mastering LibGDX Game Development
book

Mastering LibGDX Game Development

by Patrick Hoey
November 2015
Beginner to intermediate content levelBeginner to intermediate
420 pages
9h 2m
English
Packt Publishing
Content preview from Mastering LibGDX Game Development

The steps involved in creating a quest

This section will briefly review the steps involved in creating a quest using this quest system implementation. We will discuss how to create the conversation that initiates the quest, the quest script that defines the parameters set in the quest, create the quest items for both the map and player's inventory, and finally return the quest once completed.

First, we should identify who will be the quest giver for a particular quest and then create their conversation graph to signify to the player that they are being asked to complete a quest.

The following screenshot (Figure 8) is an in-game screenshot of the conversation created from the assets/conversations/conversation006.json file:

Figure 8

Second, we need ...

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Publisher Resources

ISBN: 9781785289361Supplemental Content