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Mastering LibGDX Game Development by Patrick Hoey

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Chapter 7. Time to Show These Monsters Who's the Boss

A core component of any RPG is a battle system in which a player's character fights an enemy (or enemies) in hostile territory for the purpose of gaining experience and gold and completing quests. This chapter will cover the topics involved in creating this system, starting with the look and feel of the battle system as it relates to BludBourne. Our retro look and feel is inspired by elements of Dragon Warrior with a simple, but effective UI design. Other topics covered include handling leveling for the player as they progress, updating status during a battle, creating randomized monsters, and creating a flexible script for adding monsters in specific battle zones.

In summary, we will cover ...

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