As mentioned previously, BludBourne uses a simple interface for fighting monsters, inspired from the first person's perspective of Dragon Warrior. The following screenshot (Figure 9) represents the individually labeled components of the
BattleUI class is composed primarily of an
AnimatedImage custom class and a
Table with action
TextButton widgets used by the player during the battle. The
BattleUI window is configured so that the player's
StatusUI is always on top, which gives the player access to their inventory so that they can equip items or use consumables during battle. The
StatusUI also indicates the current ...