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Mastering LibGDX Game Development
book

Mastering LibGDX Game Development

by Patrick Hoey
November 2015
Beginner to intermediate content levelBeginner to intermediate
420 pages
9h 2m
English
Packt Publishing
Content preview from Mastering LibGDX Game Development

Chapter 9. Time to Set the Mood

With all the features that have been implemented for BludBourne, arriving at a point in the development where we can add the finishing details and special effects is definitely exciting. In this chapter, we will discuss assorted topics that will give your game the extra attention to detail, which will add to the experience for the player. First, we will implement screen fade transitions between changing map locations and cutscene transitions. Second, we will implement a nice special effect where the UI and enemy will shake when hit. When coupled with the sound effects from Chapter 8, Oh, No! Looks Like Drama!, the shaking when hit will really make the blows feel impactful. Third, we will explore the static lighting ...

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Publisher Resources

ISBN: 9781785289361Supplemental Content