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Mastering LibGDX Game Development
book

Mastering LibGDX Game Development

by Patrick Hoey
November 2015
Beginner to intermediate content levelBeginner to intermediate
420 pages
9h 2m
English
Packt Publishing
Content preview from Mastering LibGDX Game Development

Camera shake

The next effect deals with making the blows dealt and received in the game more impactful. Sound effects definitely help, but some visual cues also can really add to this effect. The ShakeCamera class will generate random coordinates based on a starting position. At the beginning of a shake cycle, these positional changes will be significant, but over time, these positional changes will get smaller until we reach some defined threshold. These positional changes give the illusion that the target is shaking on the screen.

The following class diagram (Figure 2) shows where the ShakeCamera class is primarily used:

Camera shake

Figure 2

In BludBourne, the ...

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Publisher Resources

ISBN: 9781785289361Supplemental Content