Book description
The Ultimate Maya 2009 Resource for Intermediate to Advanced Users If you already know the basics of Maya, now you can elevate your skills with Maya 2009 and the advanced coverage in this authoritative new reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level instruction on Maya Complete and Maya Unlimited.
This fully updated book brings you up to speed on Maya 2009's new features and expands your skills with advanced instruction on cloth, fur, and fluids. You'll learn Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more. Filled with challenging tutorials and real-world scenarios from some of the leading professionals in the industry, this one-of-a-kind guide gives you valuable insight into the entire CG production pipeline.
If you've been looking for a complete, professional-quality Maya resource to turn to again and again, this is the book for you.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Table of contents
- Copyright
- Dear Reader,
- Acknowledgments
- About the Authors
- Introduction
- 1. Working in Maya
- 2. Maya Cameras
-
3. NURBS Modeling in Maya
- 3.1. Image Planes
- 3.2. Understanding NURBS
-
3.3. Modeling NURBS Surfaces
- 3.3.1. Lofting Surfaces
- 3.3.2. Intersecting Surfaces
- 3.3.3. Trim Surfaces
- 3.3.4. Working with Trim Edges
- 3.3.5. Extruding Surfaces: Distance Extrude
- 3.3.6. Extruding Surfaces: Profile Extrude
- 3.3.7. Fillet Surfaces
- 3.3.8. Creating Rail Surfaces
- 3.3.9. Lofting across Multiple Curves
- 3.3.10. Live Surfaces
- 3.3.11. Project Curves on the Surface
- 3.3.12. Revolve
- 3.3.13. Using the Bend Deformer
- 3.4. Creating Realism
- 3.5. NURBS Tessellation
- 3.6. The Bottom Line
-
4. Polygon and Subdivision Surface Modeling
- 4.1. Understanding Polygon Geometry
- 4.2. Working with Smooth Mesh Polygons
- 4.3. Modeling with Deformers
- 4.4. Combining Meshes
- 4.5. Using Bevel Plus and Bevel Edges
- 4.6. Polygon Modeling with Paint Effects
- 4.7. Converting NURBS Objects to Polygons
- 4.8. Boolean Operations
- 4.9. Sculpting Polygons Using Artisan
- 4.10. Advanced Polygon Modeling: The Head
- 4.11. Creating a Character
- 4.12. Using Subdivision Surfaces
- 4.13. The Bottom Line
- 5. Animation
- 6. Animating with Deformers
- 7. Rigging and Muscle Systems
- 8. Paint Effects and Toon Shading
- 9. mental ray Lights
- 10. mental ray Shaders
-
11. Texture Mapping
-
11.1. UV Texture Layout
- 11.1.1. What Are UV Texture Coordinates?
- 11.1.2. Creating UV Texture Coordinates
- 11.1.3. Mapping the Scalp
- 11.1.4. Creating UV Shells
- 11.1.5. Flipped and Overlapping UVs
- 11.1.6. Smooth UV Tool
- 11.1.7. UV Smudge and UV Lattice Tools
- 11.1.8. Automatic Mapping
- 11.1.9. UV Mapping the Face
- 11.1.10. Sewing UV Shells
- 11.1.11. Unfolding UVs
- 11.1.12. Arranging UV Shells
- 11.1.13. UV Snapshot
- 11.1.14. Additional UV Mapping Considerations
- 11.1.15. Transferring UVs
- 11.1.16. Multiple UV Sets
- 11.1.17. UV Mapping Alternatives
- 11.2. Bump and Normal Mapping
- 11.3. Displacement Mapping
- 11.4. PSD Networks
- 11.5. Subsurface Scattering
- 11.6. Texture Mapping NURBS Surfaces
- 11.7. The Bottom Line
-
11.1. UV Texture Layout
-
12. Rendering for Compositing
- 12.1. Render Layers
- 12.2. Render Passes
- 12.3. Batch Rendering
- 12.4. mental ray Quality Settings
- 12.5. The Bottom Line
- 13. Introducing nParticles
- 14. Advanced nDynamic Effects
-
15. Fur, Hair, and Clothing
-
15.1. Add Fur to Characters
- 15.1.1. Prepare Polygons for Maya Fur
- 15.1.2. Create a Fur Description
- 15.1.3. Edit the Fur Description: Baldness
- 15.1.4. Edit the Fur Description: Direction
- 15.1.5. Edit the Fur Description: Length
- 15.1.6. Test Render Fur
- 15.1.7. Apply a Color Map
- 15.1.8. Map Offsets and Multipliers
- 15.1.9. Additional Fur Attributes
- 15.2. Add Dynamic Motion to Fur
- 15.3. Render Fur Using mental ray
- 15.4. Dynamic Curves
- 15.5. Add Hair to a Character
- 15.6. Style Hair
- 15.7. Hair Constraints
- 15.8. Render Hair
- 15.9. Create Clothing for Characters
- 15.10. Paint nCloth Properties
- 15.11. The Bottom Line
-
15.1. Add Fur to Characters
- 16. Maya Fluids
- 17. MEL and Python
-
A. The Bottom Line
- A.1. Chapter 1: Working in Maya
- A.2. Chapter 2: MAYA CAMERAS
- A.3. Chapter 3: NURBS MODELING IN MAYA
- A.4. Chapter 4: Polygon and Subdivision Surface Modeling
- A.5. Chapter 5: Animation
- A.6. Chapter 6: Animating with Deformers
- A.7. Chapter 7: Rigging and Muscle Systems
- A.8. Chapter 8: Paint Effects and Toon Shading
- A.9. Chapter 9: mental ray Lights
- A.10. Chapter 10: mental ray Shaders
- A.11. Chapter 11: Texture Mapping
- A.12. Chapter 12: Rendering for Compositing
- A.13. Chapter 13: Introducing nParticles
- A.14. Chapter 14: Advanced nDynamic Effects
- A.15. Chapter 15: Fur, Hair, and Clothing
- A.16. Chapter 16: Maya Fluids
- A.17. Chapter 17: MEL and Python
- B. About the Companion DVD
Product information
- Title: Mastering Maya® 2009
- Author(s):
- Release date: April 2009
- Publisher(s): Sybex
- ISBN: 9780470392201
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