Maya Fluids is a suite of tools designed to create a number of fluid-based effects. The tools available in Fluids consist of containers and emitters, which are designed to simulate gaseous effects like clouds, smoke, flames, explosions, galactic nebulae, and so on, as well as dynamic geometry deformers and shaders, which can be used to simulate rolling ocean waves, ripples in ponds, and wakes created by boats.
In this chapter you will learn to:
Use fluid containers
Create a reaction
Render fluid containers
Use fluids with nParticles
Create a pond
Create an ocean
Fluid containers can be thought of as mini scenes within a Maya scene. Fluid containers are best used for gaseous and plasma effects like clouds, flames, ...