Chapter 2. Materials and Maps

A number of settings within mental ray, 3ds Max/Design, and their individual materials not only affect the quality of your final rendered image but can greatly affect the speed at which your image will render. Learning how to manage these settings can help you eliminate memory and image issues and get the results you need with the minimum amount of render time.

You should have a basic understanding of how to create and apply materials, including the use of the Material Editor and the basic functionality of mental ray materials. This chapter focuses on advanced render features related to maps and materials and the performance and quality settings within the primary mental ray material type, Arch & Design. In 3ds Max/Design ...

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