Chapter 4. GUI Design and Event-Driven Programming
The first three chapters of this book introduced you to the basics of designing applications with Visual Studio 2010 and the components of the Visual Basic language. You know how to design graphical user interfaces (GUIs) and how to use Visual Basic statements to program events for the various controls. You also know how to write functions and subroutines and how to call the functions and subroutines that are built into Visual Basic.
In this chapter, you'll design a few more Windows applications—this time, a few practical applications with more functional interfaces and a bit of code that does something more practical. You'll put together the information presented so far in the book by building ...
Get Mastering Microsoft® Visual Basic® 2010 now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.