Mastering the Art of Isometric Room Design in Blender 3

Video description

Welcome to this course, which will take you on a creative journey to build a stylized teenage room filled with intricate details. This course offers a step-by-step journey to build captivating isometric rooms inspired by the art style seen in the Sim City and Sims franchises. You will dive deep into Blender basics, materials and textures, seams, sharps, and UVs. We will guide you through a full reference guide for creating 3D art in games, allowing you to develop strong game asset concepts using Pureref.

As you progress, you will learn to simulate cloth using Blender’s particle system, creating realistic wrinkles, folds, and drapes that add a touch of authenticity to your designs. Compositing techniques will be covered extensively, enabling you to make your renders pop and enhance the visual impact of your creations. You will also master the art of lighting, utilizing three-point lighting and volumetrics to bring your 3D models to life and create breathtaking backgrounds for your portfolio.

Throughout the course, you will harness the power of rendering in both Eevee and Cycles X, unleashing the full potential of Blender’s capabilities. By the end, you will have developed a keen eye for textures and shaders and will be able to design isometric rooms in various art styles, showcasing your unique style as a 3D modeler.

What You Will Learn

  • Design stylized isometric rooms with Sim City inspiration
  • Simulate realistic cloth for dynamic fabric effects
  • Enhance scenes with three-point lighting and volumetrics
  • Master advanced texture and shader techniques in Blender
  • Navigate Blender 3’s interface and shortcuts effectively
  • Optimize 3D modeling workflow for increased productivity

Audience

This course is designed for a wide range of individuals interested in the art of isometric room design in Blender 3. It is particularly beneficial for beginners who want to delve into 3D modelling, interior design, and isometric art. If you are an aspiring game designer looking to enhance your skills or a mid-level 3D modeler seeking to elevate your workflow, this course is perfect for you. A thirst for learning and a passion for creating visually stunning environments are the main prerequisites for this course.

About The Author

3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling.

Neil is an excellent tutor known for his concise instructions and expertise in Blender, Unreal Engine 5, and Unity. His to-the-point guidance and years of experience make him a valuable resource for learning particle effects, complex asset animation, and game development.

Table of contents

  1. Chapter 1 : Introduction
    1. Introduction
  2. Chapter 2 : Blender Basics
    1. Resource Pack and Blender Basics
    2. Blender Project Setup
  3. Chapter 3 : Modelling Isometric Room Base
    1. Isometric Room Layout Modelling
    2. Modelling Framework Using Edge loops
    3. Adding Complexity to Our Isometric Room Frame
    4. Giving Depth to the 3D Frame
  4. Chapter 4 : Designing 3D Windows
    1. Creating Circular Window Using Boolean Modifier
    2. Modelling with Subdivisions and Edge Sharps
    3. Creating Angular Window
  5. Chapter 5 : Texturing Basics
    1. Materials and Maps Basics
    2. Texturing Room Base
  6. Chapter 6 : Environment Lighting
    1. Lighting Up Our Scene
  7. Chapter 7 : Creating Opacity in Material
    1. Working with Window Transparency
  8. Chapter 8 : Creating Environment Props
    1. Modelling Wardrobe Asset
    2. 3D Modelling Stylized Globe
  9. Chapter 9 : Using Texture Atlas
    1. Applying Gameboard Textures
    2. Blender Asset Manager Basics
    3. UV Unwrapping 3D Globe
  10. Chapter 10 : Generating Bed Detail Using Physics Simulations in Blender
    1. Inflating Our Pillow Using 3D Simulation
    2. Creating Bedsheets Using Cloth Physics
    3. Adding Texture Detail to Bed 3D Prop
  11. Chapter 11 : Creating Shelf Props
    1. 3D Modelling Book Variations
    2. Making Lava Lamp Using Metaball in Blender
    3. Adding Texture Detail to Our Book Assets
    4. Modelling Plant Pot in Blender
  12. Chapter 12 : Modelling Stylized Laptop in Blender
    1. Creating a 3D Retro Laptop
    2. Using Curve to Connect 3D Cable for Computer Prop
  13. Chapter 13 : Adding Blackboard Prop to the 3D Scene
    1. Modelling Blackboard Prop for 3D Environment
  14. Chapter 14 : Fixing Blender Composition for Camera Shot
    1. Tweaking Composition for Camera Render
  15. Chapter 15 : Using Particles in Blender
    1. Creating Starry Carpet Using Particle System
  16. Chapter 16 : Making Skateboard Asset in Isometric Room
    1. Modelling Skateboard in Blender
  17. Chapter 17 : Modelling Telescope Prop for the Room
    1. Making a 3D Model of a Telescope
    2. Inserting Detail to 3D Telescope
    3. Creating Radial and Mirror Symmetry for Telescope Prop
    4. Adding Texture with Specified Location for Detail
  18. Chapter 18 : Creating Wall Decoration
    1. Creating 3D Poster Using 2D Plane
  19. Chapter 19 : Modelling Miniature Asset in Blender
    1. Creating Base for 3D Spaceship Miniature
    2. Applying Spaceship Texture Detail
  20. Chapter 20 : Designing a 3D Chair for Isometric Environment
    1. Using Curvature to Design Chair in Blender
    2. Creating 3D Mesh from Chair Design
    3. Texturing 3D Retro Chair
  21. Chapter 21 : Rendering
    1. Volumetric Lighting in Blender
    2. Rendering Image in Blender
    3. Composing Render Scene Using Blender Nodes
    4. Finalizing Render of Our 3D Isometric Room

Product information

  • Title: Mastering the Art of Isometric Room Design in Blender 3
  • Author(s): 3D Tudor Limited By Neil Ian Bettison
  • Release date: June 2023
  • Publisher(s): Packt Publishing
  • ISBN: 9781805122708