What this book covers
Chapter 1, Designing User Interfaces, covers basic information related to designing user interfaces. Additionally, a detailed explanation of setting the aspect ratio and resolution of a Unity project is discussed.
Chapter 2, Canvases, Panels, and Basic Layouts, begins exploring the development of a user interface by appropriately laying out UI elements within a Canvas. Panels will be used and an introduction to Text and Images will be provided. The examples included in this chapter show how to lay out a basic HUD, create a permanent background image, and develop a basic pop-up menu.
Chapter 3, Automatic Layouts, discusses how to implement the various automatic layout components to streamline the UI building process. ...
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