Table of Contents
Preface
Part 1: Designing User Interfaces
1
Designing User Interfaces
Technical requirements
Defining UI and GUI
The four game interface types
Laying out the UI elements
Resolution and aspect ratio
Changing the aspect ratio and resolution of the game view
Building for a single resolution
Summary
2
Designing Mobile User Interfaces
Technical requirements
Setting the resolution, aspect ratio, and orientation
Setting the resolution in the Game view
The Device Simulator
Building for a specific orientation
Recommended button sizes
Full screen/screen portion taps
The thumb zone
Other mobile inputs
Device-specific resources
Summary
3
Designing VR, MR, and AR UI
What are XR, VR, MR, and AR?
Designing UI for VR
Visual UI placement and ...
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