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Mastering Unity 2017 Game Development with C# - Second Edition by Alan Thorn

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Stats and performance

Many people think that game optimization should be an afterthought, that is, something that comes at the end of development. This line of reasoning stresses the importance of first making the game as a complete experience, and then recommends optimizing what has been made by tweaking the existing features. This approach, though common, is not recommended.

Instead, performance and optimization should factor into the design, which means that they should be early considerations. From the outset of development, you should be considering ways to optimize performance and your workload. Consider the following:

  • Target Platform: Decide the target hardware to be supported by your game early on. This should not be defined only ...

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