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Mastering Unity 2017 Game Development with C# - Second Edition by Alan Thorn

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Bonus items

Now, let's focus on a distinct and extensible feature, namely bonuses or rewards. Reward systems and positive feedback are important properties for games wherever the player repeatedly encounters time-critical challenges. When provided judiciously and appropriately, rewards reinforce the player's successes, making them feel good, and encouraging them to play on. It's important not to over or under-reward. By under-rewarding, you make the game seem too difficult or boring, and by over-rewarding, you remove the challenge and desensitize the player to rewards completely.

Rewards take many forms, from Steam achievements, certificates, and badges, to power-ups and extra items. For more information on player motivation and in-game achievements, ...

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