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Mastering Unity 2017 Game Development with C# - Second Edition by Alan Thorn

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Importing animations

The Dead Keys game features character animations for the zombies, namely walk, fight, and idle. These are included as FBX files. They can be imported into the Animations folder. The animations themselves are not intended for or targeted toward the zombies, but Mecanim's Humanoid Retargeting lets us reuse almost any character animations on any humanoid model. Let's now configure the animations. Select each animation and switch to the Rig tab. Choose Humanoid for the Animation Type, and leave the Avatar Definition at Create From This Model:

Specifying a Humanoid animation type for animations

Now, move to the Animations

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