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Mastering Unity 2017 Game Development with C# - Second Edition
book

Mastering Unity 2017 Game Development with C# - Second Edition

by Alan Thorn
October 2017
Intermediate to advanced
568 pages
11h 8m
English
Packt Publishing
Content preview from Mastering Unity 2017 Game Development with C# - Second Edition

Light Probes

The lightmap setup works well for the scene, but applies only to static objects, such as walls, floors, ceilings, and props. Animated and movable objects, such as NPCs, will continue to be illuminated by expensive dynamic lights, in contrast, unless additional steps are taken; let's take those now using Light Probes. They are special sampling objects, that should be positioned strategically around the scene to record an average of light color and intensity at that location. When multiple Light Probes exist, movable objects such as characters are illuminated by interpolated values taken from the nearest probes. Light Probes, therefore, record color and intensity, but they do not cast shadows. To get started with Light Probes, ...

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Publisher Resources

ISBN: 9781788479837