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Mastering Unity 2D Game Development - Second Edition
book

Mastering Unity 2D Game Development - Second Edition

by Dr. Ashley Godbold, Simon Jackson
October 2016
Beginner
506 pages
10h 1m
English
Packt Publishing
Content preview from Mastering Unity 2D Game Development - Second Edition

Creating our game's map

Moving on from theory, we need to look at something to put on our map of the world, such as somewhere for our player to travel to and explore.

We not only need to provide graphical support in the game to open up areas on the map or just show the journey between two points, but we also need to connect these points with scenes in our game.

Adding the world map

Start off by copying the following map image into your project in the Assets\Sprites\Environment folder:

Adding the world map

I created the preceding map image very quickly using the Hexagon Pack provided by Kenny on opengameart.org found at http://opengameart.org/content/hexagon-pack-310x ...

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Publisher Resources

ISBN: 9781786463456