Skip to Content
Mastering Unity 2D Game Development - Second Edition
book

Mastering Unity 2D Game Development - Second Edition

by Dr. Ashley Godbold, Simon Jackson
October 2016
Beginner
506 pages
10h 1m
English
Packt Publishing
Content preview from Mastering Unity 2D Game Development - Second Edition

Chapter 9. Getting Ready to Fight

One of the hardest parts of any game development is engagement. This centers on how you can keep the players playing the game, how the game balances out to keep them challenged, and how to deliver enough varied content so they feel they are always experiencing something new.

This chapter will start out by laying the main foundation for the battle system of our game. We will create the Head-Up Display (HUD) as well as design the overall logic of the battle system.

The following topics will be covered in this chapter:

  • Creating a state manager to handle the logic behind a turn-based battle system
  • Working with Mecanim in the code
  • Exploring RPG UIs
  • Creating the game's HUD

Setting up our battle state manager

The most unique ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Development Patterns with Unity 2021 - Second Edition

Game Development Patterns with Unity 2021 - Second Edition

David Baron

Publisher Resources

ISBN: 9781786463456