Before we proceed, we need to create a
Music tag similar to the way we created a
Sound tag. Return to the splash scene and select the
Music GameObject in the Hierarchy. Create a
Music tag and assign it to the
Music GameObject, as shown in the following screenshot:
We need to add a few little UI elements to mute and unmute our audio. We'll add two buttons to our
Town scene that will turn the sound and music on and off. We're going to use the image on the button to indicate to the player if the sound and music channels are on or off.
Add the following
soundUI.png image to the
Assets/Sprites/UI folder. Import it under Multiple ...