October 2016
Beginner
506 pages
10h 1m
English
You have a game; it looks good, plays well, and everyone loves it. The only problem is that it is still not a finished project.
In this chapter, we will package up the game and surround it with menus and other features to make it whole. We will then explore how we can extend Unity to make the content easier and better.
As they say, finishing a project can take up to 80% of the time needed to polish it. Be warned! This is usually right. To wrap up, we will look at an overview, persisting the player's data as they play both on the device and on the cloud.
The following topics will be covered in this chapter:
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