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Mastering Unity 2D Game Development - Second Edition by Simon Jackson, Ashley Godbold

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Chapter 13. Putting a Bow on It

You have a game; it looks good, plays well, and everyone loves it. The only problem is that it is still not a finished project.

In this chapter, we will package up the game and surround it with menus and other features to make it whole. We will then explore how we can extend Unity to make the content easier and better.

As they say, finishing a project can take up to 80% of the time needed to polish it. Be warned! This is usually right. To wrap up, we will look at an overview, persisting the player's data as they play both on the device and on the cloud.

The following topics will be covered in this chapter:

  • Packaging your game with menus and additional screens
  • The editor and how to make the most out of it
  • Saving, loading, ...

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