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Mastering Unity Scripting
book

Mastering Unity Scripting

by Alan Thorn
January 2015
Intermediate to advanced
380 pages
8h 32m
English
Packt Publishing
Content preview from Mastering Unity Scripting

Arrays

Lists and sequences are everywhere in games. For this reason, you'll frequently need to keep track of lists of data of the same type: all enemies in the level, all weapons that have been collected, all power ups that could be collected, all spells and items in the inventory, and so on. One type of list is the array. Each item in the array is, essentially, a unit of information that has the potential to change during gameplay, and so a variable is suitable to store each item. However, it's useful to collect together all the related variables (all enemies, all weapons, and so on) into a single, linear, and traversable list structure. This is what an array achieves. In C#, there are two kinds of arrays: static and dynamic. Static arrays might ...

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Publisher Resources

ISBN: 9781784390655