Visual debugging

Debugging with abstract or textual representations of data (such as Debug.Log) is often adequate but not always optimal. Sometimes, a picture is worth a thousand words. So, for example, when coding the line-of-sight functionality for enemies and other characters that allow them to see the player and other objects whenever they come in range, it's useful to get a live and graphical representation of where the line of sight actually is in the viewport. This line of functionality is drawn in terms of lines or as a wireframe cube. Similarly, if an object is following a path, it'd be great to draw this path in the viewport that displays it as a colored line. The purpose of this is not to create visual aids that will really show in ...

Get Mastering Unity Scripting now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.