Reading from data tables

Now we come to the last part of creating and using a data table within Unreal Engine, and it is the most fun part of this process.

While the book mainly uses C++ in order to build Bellz, I would not only like to mention how to make use of the data from C++ code, but also I would like to show you how to use it from within a blueprint. Which means data tables are now fully supported within both systems. In the early stages of Unreal, using data tables was something for C++ users only, but things have changed now.

As you have seen in the previous section, we were only building the data structures, which here represents a form that matches the Excel sheet form, but in a form of code. In order to be able to read the data from ...

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