Reading from data tables
Now we come to the last part of creating and using a data table within Unreal Engine, and it is the most fun part of this process.
While the book mainly uses C++ in order to build Bellz, I would not only like to mention how to make use of the data from C++ code, but also I would like to show you how to use it from within a blueprint. Which means data tables are now fully supported within both systems. In the early stages of Unreal, using data tables was something for C++ users only, but things have changed now.
As you have seen in the previous section, we were only building the data structures, which here represents a form that matches the Excel sheet form, but in a form of code. In order to be able to read the data from ...
Get Mastering Unreal Engine 4.X now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.