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Mastering Unreal Engine 4.X
book

Mastering Unreal Engine 4.X

by Muhammad A.Moniem
June 2016
Intermediate to advanced
384 pages
8h 20m
English
Packt Publishing
Content preview from Mastering Unreal Engine 4.X

Reading from data tables

Now we come to the last part of creating and using a data table within Unreal Engine, and it is the most fun part of this process.

While the book mainly uses C++ in order to build Bellz, I would not only like to mention how to make use of the data from C++ code, but also I would like to show you how to use it from within a blueprint. Which means data tables are now fully supported within both systems. In the early stages of Unreal, using data tables was something for C++ users only, but things have changed now.

As you have seen in the previous section, we were only building the data structures, which here represents a form that matches the Excel sheet form, but in a form of code. In order to be able to read the data from ...

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Publisher Resources

ISBN: 9781785883569