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Mastering Unreal Engine 4.X
book

Mastering Unreal Engine 4.X

by Muhammad A.Moniem
June 2016
Intermediate to advanced
384 pages
8h 20m
English
Packt Publishing
Content preview from Mastering Unreal Engine 4.X

Chapter 12. Ear Candy

While all games have audio and sound effects mixed with a nice background music, a lot of players either mute the game or do not even put their headphones on at all! But you can change all of this, if your game idea and its design and concept somehow depends on the sound effects, the narrations, and so one.

What I want to say here is that the audio element is an essential part of any game, and you can not only make it sort of candy that beautifies your game, but you can enforce it to be a core element within the game, so that if the player ignored it, the experience would not exist.

Audio types within the game can vary between music or sound effects. Sound effects themselves can vary between UI effects, gameplay effects, or ...

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Publisher Resources

ISBN: 9781785883569