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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
book

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

by Jason Busby, Zak Parrish, Jeff Wilson
July 2009
Intermediate to advanced
912 pages
23h
English
Sams
Content preview from Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

Chapter 8. Terrain

Feeling claustrophobic? Enough with the rooms and corridors already—get outside! Many of the most stunning levels you’ll ever play or build will have vast landscapes and outdoor areas. To build great outdoor levels, you need to create terrain. Thankfully, Unreal Editor contains a state-of-the-art terrain generation system—everything you need to sculpt, paint, and decorate even the most massive landforms. Want your own mountain or continent? This chapter will show you exactly how to build it.

What Is Terrain?

Terrain is, like virtually everything else in Unreal, just an actor. The Terrain actor is used to create a realistic landscape surface for outdoor levels (see FIGURE 8.1). More specifically, the actor ...

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Publisher Resources

ISBN: 9780768689006Purchase book