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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
book

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

by Jason Busby, Zak Parrish, Jeff Wilson
July 2009
Intermediate to advanced
912 pages
23h
English
Sams
Content preview from Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

Chapter 9. Introduction to Unreal Kismet

“Kismet is a visual scripting system you can use to create complex scripted sequences quickly and easily, with surprisingly little programming knowledge.” That marketing-speak is true enough, but it doesn’t even begin to describe how vital Kismet is to your gameplay. Virtually every interesting thing your game needs to do during gameplay will need to use Kismet in some way. This includes tasks as simple as opening a door and as complex as launching just the right event when a player holds a specific object at a critical location in your level. This chapter reveals Kismet’s immense power and shows how you can use it in your own levels.

Kismet: The Big Picture

In form, Kismet appears ...

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Publisher Resources

ISBN: 9780768689006Purchase book