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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

by Jason Busby, Zak Parrish, Jeff Wilson
July 2009
Intermediate to advanced
912 pages
23h
English
Sams
Content preview from Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

Chapter 12. Level Streaming

In the previous chapter, you learned several great ways to optimize your levels. In this chapter, we focus on a powerful new approach introduced with Unreal Engine 3.0: level streaming. With level streaming, you can load and unload level from memory during gameplay, on the fly. The concept itself is simple: A level doesn’t technically “exist” in the game until you approach it, and it ceases to exist as you leave it behind. You save crucial memory, even as you build games with enormous playable areas.

Some new games use level streaming to brilliant effect: In fact, it’s the key means of game progression in Gears of War. Other games, such as fast-paced multiplayer games like Unreal Tournament 3, don’t lend ...

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Publisher Resources

ISBN: 9780768689006Purchase book