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page 8 MASTERS of SCIENCE FICTION and FANTASY ART
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INTRODUCTION
Science ction and fantasy artists face a daunting task: to depict
the unknown, the unreal, and the impossible, and make it
believable, compelling, and beautiful. They are asked to envision
imaginary places, populating them with strange, wonderful
beings, and they must do it all on a deadline. That’s a tough job.
The digital revolution has brought science ction imagery
into the mainstream and thus to a wider audience. What was
once seen as magical and improbable is now commonplace.
Modern technological advances have raised the bar for artists,
making it that much harder for them to invent fresh science
ctional images. The job must have been easier in decades
past when great artists such as Frank R. Paul and Chesley
Bonestell had far less competition from reality. Luckily, artists
come equipped with that most powerful of tools, imagination.
In an age of technological miracles, they need it more than ever.
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page 8 MASTERS of SCIENCE FICTION and FANTASY ART
This is an exhilarating and challenging time in science
ction and fantasy art for both artists and art lovers.
Computers have put exciting new tools into artists’
hands while creating a more competitive environment
in which to make a living. Previously reliable art
markets, such as publishing, are struggling to change
with the times, while other markets, such as lm and
gaming, are exploding with new opportunities for
artists. Armies of computer graphics (CG) artists are
employed to bring fantastic visions to life for each
blockbuster, television show, or game release. And
yet in the midst of this tumult, young artists clamor
for instruction in traditional art techniques. Which
tools they select and how they use them are the
choices of each artist. Some rely on hand skills while
others employ only digital tools, and still others
swear by varied combinations of each.
Thanks to the Internet, there’s also been an explosion
in the number of artists creating science ction and
fantasy art around the world. The communication
between them—especially between beginning artists
and their more experienced, savvier colleagues—has
never been more dynamic and exciting. Websites
and blogs devoted to teaching technique and pro-
moting discussion are abundant. Video tutorials
are available at the click of a mouse, while in the
nonvirtual world artists gather for workshops where
maestros can be observed in process and later ques-
tioned by novices. It’s an exciting time to embark
upon a career in science ction and fantasy art.
Here is a look at twenty-eight of the most creative
science ction and fantasy artists working today,
with examples in pencil, paint, and digital media.
The artists in this book are both masters and rising
stars in the many-faceted realms of science ction and
fantasy art. They range from dedicated devotees of
brushwork to artists on the cutting edge of techno-
logical change working in 3D effects for movies and
gaming. Each artist describes his or her professional
journey and provides a mini-workshop on techniques,
such as concept development, use of digital tools,
and traditional brushwork.
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MASTERS of SCIENCE FICTION and FANTASY ART
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