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GALAN PANG
“There are many cool artists in the world, and you can
learn a lot from them. But don’t forget to practice your
skills in both digital and traditional ways. Also, don’t
just look at the Internet. Go to the museum and look
at real oil paintings and sculpture.”
Galan Pang has spent ten years working in the computer
gaming industry. He has wide-ranging experience as
a matte painter, conceptual artist, and special effects
supervisor. Pang has worked for a high-prole computer
graphic studio in Hong Kong, Menfond Electronic Art
and Computer Design Co. Ltd., as head of the creative
and visual department. A senior concept artist, he
currently works for CCP Asia in Shanghai.
Beginning as a special effects animator in 1999, Pang
worked on several gaming projects, providing cinematic
effects for Final Fantasy IX and X. Next, he moved into
creative and visual direction.
The artist enjoys creating science ction art. “I think that
it’s very interesting—and challenging—to create your own
world,” Pang notes. “As a science ction artist, I can put
all my imagination into my works, whether it’s a vehicle I
invent or a creature I create that doesn’t exist anywhere.”
Robot Lovers. Photoshop.
Shanghai, China
Village Guardian. Photoshop.
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“Young artists should keep practicing and looking at
other people’s work,” Pang advises. “There are many cool
artists in the world, and you can learn a lot from them.
But don’t forget to practice your skills in both digital and
traditional ways. Also, don’t just look at the Internet. Go to
the museum and look at real oil paintings and sculpture.”
To see more of Galan Pang’s work, check out his online
portfolio at www.galanpang.com.
All images © Galan Pang unless otherwise noted.
“Everything in the world gives me inspiration,” he says.
“Sometimes I get inspired by random shapes and lines,
or leaves, or the shape of a cloud, or I may reference an
insect when I want to design a hostile galactic spaceship.
Whatever I design, it must have a reference to real-world
objects. This increases its believability.”
Pang has been featured as a sci- characters digital artist
in Advanced Photoshop Magazine Issue 60, giving tips
and techniques on science ction character painting in
Adobe Photoshop. He has also given a digital painting
workshop in Digital Painter 2009 (inRage Publishing).
His work has also appeared in Ballistic Publishing’s
Expose and Exotique annuals.
Robot Lovers. Photoshop. Birth. Photoshop. This concept painting was created for a challenge held by
ImagineFX forum. The topic was a tribute to H. R. Giger. “This was very inter-
esting—and very challenging—to create a horrific scene based on the style
of Giger,” says Pang. “I developed this painting showing a mother alien giving
birth to her child, concentrating on the sense of pain and disgust.”
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