Chapter 2
Matchmoving Software
In Chapter 1, “The Basics of Matchmoving,” you learned how to place a camera into the scene by matching the perspective of a still image. Perspective matching is helpful in getting a camera set up for a single frame, but what if you had to repeat that process for 100 frames—or 200 or 1,000? This is exactly what matchmovers did in the early days of computer graphics. If you’ve ever tried matchmoving “by hand,” you probably found yourself thinking, “There has to be an easier way to do this!”
Thankfully, we now have specialized matchmoving programs that help us re-create the cameras quickly and accurately. These programs were created specifically to take the guesswork out of matchmoving and to make matchmovers’ lives ...
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