The last step in the matchmoving process is to place the camera into a CG environment or set. This is done in the 3D animation program, and the end result is a scene that the animators or TDs will use for their work. I refer to this as set fitting, because the goal is to have a set that fits the plate. However, most of the work is in making the camera fit the set. This is because in most productions, the CG set will be used by multiple artists, and any significant changes to the set could have repercussions down the pipeline. In this chapter, we’ll look at various ways to accurately fit a matchmoved camera into a CG environment as well as how to use this process to check the final matchmove.